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Old Mar 09, 2007, 09:33 PM // 21:33   #1
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Default Floating Mosque

"Floating Mosque"

looking through at the interview and can across this i never seen or heard of it til now could it be something to do with guildwars future next game or maybe further the monn fortress was drawn as a concept ideal and was used 1 year later for a city would this be another they would use
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Old Mar 09, 2007, 09:55 PM // 21:55   #2
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With the collectors editions you get books with concept artwork and some of them are very beautiful.
Most of the artworks are used ingame but do not reflect the real game in the way it was drawn, but more like the atmosphere of the game.
They give you a feeling that you can sence when you are playing or at least they try to give you that feeling.
imo the floating mosque has a magical 1001 night feel about it and that is reflected in Nightfall specificly in the gardens of seborin, kodash bazaar and the grand court of sebelkeh with the floating stuff in it.
I really hoped to come across the floating mosque in the desolation but alas that weren't true.
Many prophecies and factions concept's weren't used visually, but looking at them now you could sense they were there.
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Old Mar 09, 2007, 11:04 PM // 23:04   #3
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its the same with a few armors too.
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Old Mar 09, 2007, 11:13 PM // 23:13   #4
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Remember that is concept art, and concept is just ideas. They used structures like that quite alot in Guild Wars, Ie. The Mirror of Lyss (the actual mirror), and those floating domes right outside kodash. Which brings up a question i want to ask. The portals at The Grand Court of Sebelkeh, do they deliberately not work? Id LOVE to explore the mirror post-mission
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Old Mar 09, 2007, 11:44 PM // 23:44   #5
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Check out the latest news on guildwars.com about their art director's new award. The article includes the Floating Mosque and his comment on it.
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Old Mar 10, 2007, 01:17 AM // 01:17   #6
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yeah thats where i gotthe pic lol i have seen it in the art book i was just saying they always use it sometime or another sometimes lol
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Old Mar 10, 2007, 02:56 AM // 02:56   #7
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Quote:
Originally Posted by Pwny Ride
Remember that is concept art, and concept is just ideas. They used structures like that quite alot in Guild Wars, Ie. The Mirror of Lyss (the actual mirror), and those floating domes right outside kodash. Which brings up a question i want to ask. The portals at The Grand Court of Sebelkeh, do they deliberately not work? Id LOVE to explore the mirror post-mission
The Mirror refers to the pool, not the structure floating above.
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Old Mar 10, 2007, 04:43 AM // 04:43   #8
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If you remember right, there were all kinds of floating garden things around Vabbi. This could have been an early concept drawing of Sebelkeh.
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Old Mar 10, 2007, 06:44 AM // 06:44   #9
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Mosy of the loading screens are concept art.

http://sketchwich.blog.com/

You can see a lot of Factions concept stuff here:
http://conceptart.org/forums/showthread.php?t=74118

This is the thread I was looking for:
http://conceptart.org/forums/showthread.php?t=83394

Last edited by Hockster; Mar 10, 2007 at 07:02 AM // 07:02..
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Old Mar 10, 2007, 07:07 AM // 07:07   #10
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Damn, the Anet artists got some friggin nice talent.
I'm so impressed by those pieces they did.
Now I'm getting all excited about the possible locals and scenes to come.
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Old Mar 10, 2007, 10:50 AM // 10:50   #11
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Quote:
Originally Posted by Redfeather1975
Damn, the Anet artists got some friggin nice talent.
I'm so impressed by those pieces they did.
Now I'm getting all excited about the possible locals and scenes to come.
And I fell off my chair when I read him give his background info:

Quote:
Originally Posted by Daniel Dociu, Art Director for Guild Wars
I was born and raised in Cluj, the capital of Transylvania (Romania). I studied art and architecture from a young age and got my masters degree in industrial design from the Academy of Fine Arts in that city. I worked as a product designer for about five years and then went into teaching for the same school. I moved to the U.S. in 1990 after having spent two years in Athens, Greece. I have lived in the Seattle area since ’91. After two years as a toy designer for a less-than-glamorous manufacturer, I jumped ship to interactive entertainment. I’ve been working as an art director in the games industry ever since, for companies like Squaresoft, Electronic Arts (twice!), and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil, and a fair share of small developers who have come and gone. For the past three and a half years, I have been with ArenaNet, working on the Guild Wars series.
like... that's beyond amazing. He's the reason why guild wars looks so goddamn awesome!!!
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Old Mar 10, 2007, 11:06 AM // 11:06   #12
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Concept art for the court of Sebleldeheelkeh, perhaps?
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Old Mar 10, 2007, 11:16 AM // 11:16   #13
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The interview the the Lead Art Director was very nice. It offered some incredible insight into why Guild Wars scenery is so breathtaking.
I hope they interview more of the artists too.
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